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Vampire Creation Guidelines

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Vampire Creation Guidelines Empty Vampire Creation Guidelines

Post  Storyteller Sun Jul 10, 2011 2:59 pm

These are general guidelines for sheeting a new character. If you create a min/max or overpowerful, twinked character, you will not be approved.

Combo disciplines are allowed, but must be approved. At creation, CDs will cost the same amount of freebies as XP to purchase. (I.e. If the CD costs 18 XP to learn in game, then at creation, the CD will cost 18 freebies to purchase).



Neonates vary from fledglings newly released from their accountings to indolent Kindred of a hundred years or more. Marked by the stigma of not yet having proven themselves to the elders, neonates are inexperienced vampires who might one night make something of themselves - but, more likely, will fall as pawns in the schemes of the other undead.

Neonate (Fledgling, under 50 years)
Attributes: 6/4/3
Abilities: 11/7/4
Backgrounds: 0
Disciplines: 1
Virtues: 5
Lores: 1
Freebies: 60
Maximum Status (clan/sect): 1
Maximum starting Willpower: 7
Maximum combined Merits and Flaws: 7 points

Neonate (Experienced, 50-149 years)
Attributes: 6/5/3
Abilities: 12/8/4
Backgrounds: 4
Disciplines: 3/2/1, in-clan only
Virtues: 5
Lores: 10
Freebies: 80
-1 starting Morality
Maximum Status (clan/sect): 2
Maximum starting Willpower: 7
Maximum combined Merits and Flaws: 7 points

Ancillae are relatively young vampires (between one and two hundred years of unlife) who have proved themselves as valuable members of Kindred society. Ancillae are the lackeys to greater Kindred, and - if they're clever or lucky - tomorrow's elders. Ancilla is the rank between neonate and elder, signifying that the Kindred has cut her teeth (so to speak), but lacks the age and experience to become a true master of the Jyhad. Because the world's population has grown so in the last two centuries, the vast majority of vampires are ancillae or neonates.

Ancilla (100-199 years)
Attributes: 6/5/3
Abilities: 13/8/4
Backgrounds: 5
Disciplines: 4/2/1, in-clan only
Virtues: 5
Lores: 14
Freebies: 90
-1 starting Morality
Maximum Status (clan/sect): 3
Maximum starting Willpower: 8
Maximum combined Merits and Flaws: 6 points, STs may choose a 1-point flaw

Elders are Kindred who have existed for at least two hundred years. With centuries of accumulated cunning and a terrible thirst for power, elder Kindred are the most physically active participants in the Jyhad - they do not suffer the long fits of torpor that hamper the ancients, the Methuselahs and Antediluvians, but they are not so powerless or easily manipulated as the younger Kindred are. The term "elder" itself is a bit subjective; a Kindred who qualifies as an elder in the New World might be just another ancilla in Europe or older corners of the Earth. Elders keep a stranglehold on the Kindred power structure, preventing younger vampires from attaining positions of influence by exercising control they have maintained for decades, if not centuries.

Elder (200-349 years)
Attributes: 7/5/3
Abilities: 14/10/5
Backgrounds: 8
Disciplines: 4/3/2, in-clan only
Virtues: 5
Lores: 19
Freebies: 100
-1 starting Morality, minimum (-2 if 220+ years of age, -3 if 385+ years)
Maximum Status (clan/sect): 4
Maximum Status (elder): 2
Maximum starting Willpower: 9
Maximum combined Merits and Flaws: 5 points, STs may choose up to two points of Flaws


Freebie costs
Attribute: 5
Ability: 2
Background: 1
Discipline: 7
Virtue: 2
Lore: 1
Morality: 1
Willpower: 1
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Join date : 2011-07-10

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